007 The World Is Not Enough Tips and Tricks to Get You Started
The World Is Not Enough plays like other first-person shooters, so a few habits go a long way. Start with cover, distance and reloading, then use full guides when you get stuck.
In this article
Here are the essential 007 The World Is Not Enough tips to get you started, and much of what you already know carries over. The game follows all of the standard rules of first-person shooters, so the habits you have built elsewhere still apply. [1]
If this is your first shooter of this kind, you do not need to start from zero. The game's approach will feel familiar to anyone who has played GoldenEye or Perfect Dark, and its difficulty levels echo those games too. [1]
The three tips below are the core habits to start with, and practicing them early makes the harder missions far easier to handle. Keep them in mind from the first room, not just when the fighting gets tough.
Should you use cover or charge in?
Use cover and distance instead of charging into rooms. Your goal is to spot enemies first and take them out before they reach you.
Three habits make this work:
- Crouch behind objects for cover. Crates, walls and pillars give you a place to hide while you plan your next move. [2]
- Peek around corners to spot enemies before they spot you. Lean out only far enough to see a target, then pull back. [2]
- Take enemies down from a distance. Picking targets from range gives you time before anyone reaches you. [2]
Charging in puts you in the open, where several enemies can shoot at you at once. Cover and range keep the fight on your terms.
Here is how a typical doorway looks. Step into the doorway, crouch behind a crate, and peek out to find the nearest guard. Take that shot from where you stand, then step back behind the crate before the next guard turns around.
Once you have the rhythm, you can move faster between cover points without getting caught in the open.
When is the right time to reload?
Reload as often as you can, not only when your weapon is empty. [2] Waiting for the click means you spend the next fight with no spare rounds, which is the moment you can least afford it.
Key points
- Reload before the magazine runs dry.
- Top up during quiet moments between fights.
- Make it a habit before the tougher rooms.
Quiet moments are your best chance. When the room is clear and nothing is shooting at you, reload your weapon. You lose nothing by doing it early, and you avoid a pause in the middle of a firefight. To go further, see Call of Duty 4.
A simple routine helps. After each fight, glance at your ammo before you move on. If you are below full, reload right away while the area is calm, so your weapon is ready when you reach the next room.
Do this especially in the tougher rooms. A surprise attack is more likely there, so you want full magazines before you walk in. If you arrive with a half-empty weapon, one ambush can leave you reloading under fire, and that is how a manageable fight turns into a restart.
Where can you find full walkthroughs?
If you want a full walkthrough rather than a quick tip, start with GameFAQs. For the Nintendo 64 version of 007: The World Is Not Enough, it lists 18 guides and walkthroughs [3]. That gives you plenty of choice, so you can try a few until you find one whose level-by-level layout suits you.
A Prima strategy guide is another route. It covers the Nintendo 64 and PlayStation versions, and a copy has been archived online [4]. The archived copy is the Toys 'R' Us edition [4], so it may be the easiest one to find for free. For the next step, see Call of Duty 2 Tweak Guide.
- GameFAQs: 18 guides and walkthroughs for the Nintendo 64 version [3]
- Prima strategy guide: Nintendo 64 and PlayStation versions, archived online [4]
Choose GameFAQs when you want options. Choose the Prima guide when you want one fixed set of instructions. Either way, look up the exact level you are stuck on, not the whole game, so you only read the part you need.
Where should you start?
Start every fight from cover and look for a distant shot. Most early rooms reward patience more than speed. Step out only to take a clear shot, then return to cover.
Reload whenever it is safe, not just when the magazine is empty. A quiet moment between firefights is the best time to top up.
If a level stops you cold, turn to a full guide rather than replaying the same room again and again. The right route past one tough spot can save you a lot of frustration.
Remember this: hold cover, shoot from range, and keep your ammo full. That habit will get you through most of the early trouble.