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# Axis and Allies 1998 Walkthrough: Setup, Powers and Opening Moves
- URL: https://idleweekend.net/axis-and-allies-1998-walkthrough/
- Published: 2026-10-11T20:14:12.000Z
- Updated: 2026-10-11T20:14:12.000Z
- Description: Axis & Allies (1998) is a turn-based PC wargame built on the classic board game. This walkthrough shows you what the game is, how its five powers differ, and where to find detailed guides.
- Author: Alex Morgan
- Tags: Axis & Allies, PC strategy games, wargames, strategy guides, #gce-b8bf231b

Your Axis and Allies 1998 walkthrough begins with one fact: Axis & Allies (1998) is a computer wargame closely based on the Axis and Allies: Classic board game [\[1\]](https://en.wikipedia.org/wiki/Axis%5F%26%5FAllies%5F%281998%5Fvideo%5Fgame%29?ref=idleweekend.net). If you have played the board game, its ideas will feel familiar. If you have not, you can still follow along without it.

The game is turn-based, so you can take your time with each decision [\[2\]](https://www.squakenet.com/game/axis-and-allies/?ref=idleweekend.net). There is no clock forcing your moves, so you can think through each choice before you commit.

Treat this page as a starting point, not the whole story. Once the basics make sense, read a detailed guide for the specifics of setup and play, then come back to see how the pieces fit together.

## What kind of game is Axis & Allies (1998)?

Axis & Allies (1998) is a turn-based strategy wargame released for PC in 1998\. It is the computer version of a tabletop favorite, so if you already know the board game, much of the game will feel familiar. [\[2\]](https://www.squakenet.com/game/axis-and-allies/?ref=idleweekend.net) [\[1\]](https://en.wikipedia.org/wiki/Axis%5F%26%5FAllies%5F%281998%5Fvideo%5Fgame%29?ref=idleweekend.net)

The game is a computer wargame closely based on the Axis and Allies: Classic board game. [\[1\]](https://en.wikipedia.org/wiki/Axis%5F%26%5FAllies%5F%281998%5Fvideo%5Fgame%29?ref=idleweekend.net) That means the core ideas come straight from the tabletop version: you command forces, compete for control of the world, and try to outmaneuver your opponents. If you have spent an evening with the board, you already have a head start on the basic logic.

The developer and publisher are worth knowing before you start looking for the game. MicroProse developed the game, and Hasbro Interactive published it. [\[2\]](https://www.squakenet.com/game/axis-and-allies/?ref=idleweekend.net)

If you are new to the board game, you do not need to learn it first. The computer version handles much of the bookkeeping for you, so you can focus on the decisions in front of you. Your first session will mostly be about learning how the screens and turns work, not mastering every rule.

If you are a board game player, the biggest adjustment is pace and scope. You are playing a familiar design on a screen, and the familiar parts will carry you through your first turns. The new parts are the interface and the controls, which you will learn by playing.

Keep the rest of this walkthrough in mind as you read: the setup, the powers and the opening moves all build on the idea that this is a faithful computer adaptation of a well-known board game. Once that clicks, the later sections will make more sense.

![Close-up of colorful plastic infantry, tanks and fighter planes scattered across a printed map of Europe on a wooden table.](https://tse1.mm.bing.net/th?q=plastic%20miniature%20tanks%20and%20planes%20on%20world%20map&w=800&h=450&rs=1&c=4)

## Which of the five world powers should you play?

Pick one of the five world powers and play it on its own before you read any deeper strategy. In Axis & Allies (1998), each player controls one of five world powers [\[1\]](https://en.wikipedia.org/wiki/Axis%5F%26%5FAllies%5F%281998%5Fvideo%5Fgame%29?ref=idleweekend.net), so you have five starting points to choose from.

### How many turns should you play?

Play a few turns first. The early turns show you the basic rhythm of the game, and the questions you run into will make a strategy guide far more useful when you read it. Reading first, with no turns played, tends to leave the advice abstract.

When those turns are done, stop and look at the position. Notice which decisions felt easy and which made you stop and think. Those answers tell you where to focus when you move on to more detailed material.

### Why learn one side first?

Learning one side first makes later comparisons easier. Once you understand one power's turns, you have a fixed reference point. When you try another power, you'll notice what's different instead of learning everything from scratch.

Trying to follow two or three powers at once makes that harder. Each power has its own position and priorities, so the early game gets crowded fast. One side keeps your first session focused.

A side you find interesting will keep you playing through the slow stretches, and that matters more in a first game than picking the one that looks strongest. If you've only played one side, any confusing move you write down belongs to a situation you remember clearly. That makes it much easier to look up the answer later.

Use the first game to build a baseline. Then move on to a second power and compare the two.

![Five national flags placed in a row on a vintage world map beside small painted miniature soldiers on a dining table.](https://tse1.mm.bing.net/th?q=national%20flags%20beside%20miniature%20soldiers%20on%20vintage%20world%20map&w=800&h=450&rs=1&c=4)

## Which detailed guides cover the 1998 game?

Use the IGN walkthrough for step-by-step help and the GameFAQs strategy guide for broader tactics.

### The IGN walkthrough

The IGN walkthrough is a PC FAQ written by Brian P. Sulpher. [\[3\]](https://www.ign.com/articles/2006/01/16/axis-allies-1998-walkthrough-440313?ref=idleweekend.net) The version on IGN is 2.7, and its revision history lists the latest submission as January 14th, 2006\. [\[3\]](https://www.ign.com/articles/2006/01/16/axis-allies-1998-walkthrough-440313?ref=idleweekend.net)

The guide includes a table of contents, so you can jump to the part you are stuck on. If a unit placement confuses you during your first session, scan the contents for that topic and follow the matching steps. [\[3\]](https://www.ign.com/articles/2006/01/16/axis-allies-1998-walkthrough-440313?ref=idleweekend.net)

### The GameFAQs strategy guide

The GameFAQs guide is a strategy guide for the PC version, written by Mr\_Blofeld. [\[4\]](https://gamefaqs.gamespot.com/pc/915000-axis-and-allies/faqs/57566?ref=idleweekend.net) It is the better pick once you know the basics and want to understand why a move works, not only what to do next.

Think of the two as a pair. The walkthrough covers what to do on turn one. The strategy guide helps when the board looks different later in a game and you need a plan of your own.

For example, suppose the walkthrough shows a standard opening and you want to test a different one. Read the strategy guide's reasoning first, then play that opening in a fresh game. You will see for yourself whether the change suits your style.

### How to use them together

Start with the walkthrough for your first few games. Follow its steps closely so the turn order and controls feel familiar before you try anything new.

Once a few turns feel routine, switch to the strategy guide. Pick one tactic, such as a different opening, and try it in a new game. Compare that game with your earlier ones, and note what changed. Over several games you will build a style that suits you, and you can return to the walkthrough whenever a step confuses you.

## How do you plan your first few sessions?

Start with one short session and stop before you get tired of the game. Pick one power, play a few turns, and then end the session. When you stop, note which power felt manageable, because that is the side to learn first.

Think of the first session as a test drive, not a campaign. Its job is to show you which side you can follow without reaching for a guide every turn. If that side felt readable, keep playing it. If not, switch to another power next time and compare.

Don't try to master the whole map in one sitting. A good stopping point comes right after you finish a turn and understand what changed on the board. Short sessions also make it easier to remember what happened when you sit down again.

### Read the walkthrough for that power

Before your next session, open the walkthrough section for the power you picked. The IGN walkthrough includes a table of contents, so you can jump straight to that power instead of reading the whole file [\[3\]](https://www.ign.com/articles/2006/01/16/axis-allies-1998-walkthrough-440313?ref=idleweekend.net). Read only that part, then play a few turns with it fresh in your mind.

The GameFAQs page also offers a PC strategy guide written by Mr\_Blofeld [\[4\]](https://gamefaqs.gamespot.com/pc/915000-axis-and-allies/faqs/57566?ref=idleweekend.net). Use it once the step-by-step help has started to make sense, when you want more on how to play your side.

### Keep notes on confusing moves

Keep a short list of moves that confused you. Write each one as a question, such as *Why did my fleet stop at the coast?* or *What happens when two of my units enter the same space?* A specific question is far more useful than a note that says you were lost.

Bring that list to your next session. Look up each question in the walkthrough section for your power, then try the move again on the board. Crossing off answers one by one turns confusion into a clear plan for the next game.

## What should you do next with this walkthrough?

Pick one of the five powers and start a game. Choose the side that looks easiest to follow, then play a few turns before you go deeper. Learning one side first makes it easier to compare the others later.

When you need details, open the IGN walkthrough or the GameFAQs strategy guide. The IGN page is an FAQ for the PC version of the game [\[3\]](https://www.ign.com/articles/2006/01/16/axis-allies-1998-walkthrough-440313?ref=idleweekend.net), and the GameFAQs entry is a PC strategy guide for the 1998 release [\[4\]](https://gamefaqs.gamespot.com/pc/915000-axis-and-allies/faqs/57566?ref=idleweekend.net). Read the walkthrough section for your chosen power, then return to the game and try its opening moves.

## Sources

1. [Axis & Allies (1998 video game)](https://en.wikipedia.org/wiki/Axis%5F%26%5FAllies%5F%281998%5Fvideo%5Fgame%29?ref=idleweekend.net)
2. [Axis & Allies (1998) - PC Game](https://www.squakenet.com/game/axis-and-allies/?ref=idleweekend.net)
3. [Walkthrough](https://www.ign.com/articles/2006/01/16/axis-allies-1998-walkthrough-440313?ref=idleweekend.net)
4. [Axis & Allies - Strategy Guide - PC - By Mr\_Blofeld - GameFAQs](https://gamefaqs.gamespot.com/pc/915000-axis-and-allies/faqs/57566?ref=idleweekend.net)