Final Fantasy XII: Revenant Wings Walkthrough for the DS
This spoiler-light guide explains how Final Fantasy XII: Revenant Wings is organized, where to find chapter-by-chapter route help, and how to get unstuck. It points you to the most useful walkthroughs.
In this article
You can use this Final Fantasy XII: Revenant Wings walkthrough to get past the parts that stop you, and it is written for the Nintendo DS version. Revenant Wings is a DS game, so the guide's steps match that release. [1]
Full chapter walkthroughs already exist from several writers, so you don't have to rely on a single route. This article explains which one to open when you get stuck, so you can jump to the chapter you need instead of reading everything at once. [1][2]
Spoilers stay light here. The overview focuses on the game's main systems, so you can see where a battle or Esper choice is likely to trip you up before you open a chapter. Each chapter guide then gives the specific tactics you need.
Which version of Revenant Wings does this walkthrough cover?
This walkthrough is for the Nintendo DS version of Final Fantasy XII: Revenant Wings. The game is a DS release, so every step here is written for that handheld. [1]
Why does the platform matter? A guide only helps if its steps match the game in your hands. When you read a route, the chapter names, battle prompts and menu screens need to line up with what you see on your screen. A guide written for a different platform can send you to the wrong place or describe options you do not have.
The easiest place to find help for the DS version is GameFAQs. GameFAQs lists 8 guides and walkthroughs for the DS version. [1] That gives you several writers to compare when one explanation of a tough section does not click. Each listing is a separate guide, so you can open a few and pick the one whose layout is easiest to follow.
Before you follow any guide, check the platform on its page. Look for the platform name near the title, and make sure it reads DS before you start a chapter. If a guide names a different platform, move on to a DS listing instead of trying to adapt its steps to your copy of the game.
Here is a quick example. Say you keep losing one battle and open a guide for that chapter. Scroll to the top of the page first and confirm the platform says DS. That short check takes seconds and saves you from following a route you cannot match on your screen.
Once you know the guide is for the right platform, you can start reading. Use the chapter that matches where you are in the game, and you will only need the steps for the part that is blocking you. The rest of this article explains how to pick a guide and how its chapters are laid out.
How are the chapters laid out in a walkthrough?
The IGN walkthrough is split into numbered chapters, starting with Chapter 00. [2] Use the chapter number to find your place: match it to the part of the game where you are stuck, then open that chapter.
Jumping straight to the part you need
The guide opens with a list of links, and it tells you to click them to skip to specific sections. [2] Each link goes to its own chapter page, so you can land on the part you need without reading the route that came before it.
Say you finish a battle and do not know where to go next. Look at the chapter list, pick the chapter that matches your progress, and open it. The chapters run in order, so the next one is always the link directly below.
Fan walkthroughs
Fan walkthroughs also exist, so you are not limited to the IGN guide. The Rocking Chair walkthrough on the Final Fantasy Wiki is one example. [3] Its writer opens the page by calling it the first walkthrough written for that site. [3]
A fan guide is written by a different person, so its chapter breaks and wording will not match IGN's. Pick one guide for a given chapter and stick with it. Mixing two layouts in the same stretch of the game is where readers tend to lose their place.
Keeping track of your progress
The chapter numbers are your bookmark. If you return to the game after a break, find the chapter that matches your last save and start there rather than rereading the whole route. That keeps the guide useful as a reference instead of a story you have to follow from the top.
Open one chapter at a time. Read only the step you need, then close the page and return to the game. This keeps spoilers for later chapters out of your head and keeps the route easy to follow.
Where do battles, Espers and unit management usually trip players up?
Battles, Espers and unit management are the systems that most often stop players, and the walkthrough gives each one its own reference page. When one of them blocks you, go straight to the chapter that matches where you are instead of reading the whole route first.
Where the main systems are covered
The IGN walkthrough's top guide sections include a Battle System page and a Summoning Espers page, so the core systems have their own reference material alongside the chapters [2]. Use those pages to learn how a system works in general, such as how battles run or how Espers are summoned.
The main walkthrough is written as a game guide with links that jump to specific sections [2]. That structure lets you read only the part you need.
When a chapter guide is the faster fix
Use a chapter guide when a battle or an Esper choice is what's holding you back. Say you keep losing one fight. Open the chapter where that fight happens and read only the section you need, then go back to playing.
Reading the whole route before you start is a poor fit for this. You would see later bosses, rewards and story events before you have earned them, and that spoils the game for you.
Why this overview stays spoiler-light
This overview names the systems and explains where to find them, but it leaves out specific tactics. Details such as which Esper suits a particular fight or how to set up your party belong in the chapter guides, where they appear in the order you will meet them.
Keeping the tactics out of this page means you can read it before you start without learning about the next boss. When you do need a specific answer, the chapter guide will give it to you in context.
Unit management works the same way. The walkthrough covers how your party is built and changed, and the chapter guide for your current area is the place to apply that to your own lineup.
Which other guides are worth checking besides the main walkthrough?
The GameFAQs list is the easiest way to compare writers, while the older blog post and the printed Brady guide need more care before you rely on them.
GameFAQs has 8 guides and walkthroughs for the DS version [1]. That gives you several writers covering the same stretch of the game. If one writer's explanation of a battle or an Esper choice doesn't click, open another writer's version of that section and compare the steps side by side.
An older blog walkthrough
A fan walkthrough on Blogspot is dated November 24, 2007 [4]. Because it is an older post, its details may not match what you remember from the game. Compare any step from that post against a newer source before you follow it.
For example, if the blog lists an item or a boss pattern that differs from a GameFAQs guide, follow the newer source. Treat the blog as a secondary reference, not your main route.
A printed Brady Games guide
Brady Games published a Signature Series guide for Revenant Wings [5]. The copy listed by Lukie Games, however, is a stock photo, and the listing notes that all books in stock are used [5].
A used book can have wear, missing pages, or marks. Before you buy, look at the listing photos and read the condition notes closely. If you would rather not take that risk, the GameFAQs guides cover the same areas as a free alternative.
In short, start with the GameFAQs guide for the area you're stuck in, use the blog only to fill gaps, and rely on the newer sources whenever the two disagree.
Where should you go next in Revenant Wings?
The fastest way to keep moving is to open the chapter walkthrough that matches where you are in the game. Find your current location, then jump to that chapter instead of reading the whole route ahead of time. That keeps spoilers light and gets you back to where you got stuck.
If a tough section still beats you, the GameFAQs list for the DS version offers a second writer's take [1]. Another writer may explain a battle or Esper choice more clearly.
Come back to this overview when you want to plan the next stretch of the game. It helps you decide which chapter to tackle next.