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Genji: Days of the Blade Walkthrough and Where to Find One

Full walkthroughs for Genji: Days of the Blade are easy to find, and the opening moves are a good place to start. Here is where to look and what to expect.

Genji: Days of the Blade Walkthrough and Where to Find One
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You can find a full Genji: Days of the Blade walkthrough on guide sites such as GameFAQs and Neoseeker. For the PlayStation 3 version, GameFAQs lists 3 guides and walkthroughs [1]. Neoseeker also collects FAQs, guides and walkthroughs for the game [2].

If you're stuck early or want a clear path through the opening, a walkthrough saves you from guessing. This article shows where to find these guides and how the first moves work, so you can start with a plan. For the next step, see Shin Megami Tensei Digital Devil Saga 2 Walkthrough: Where to Start.

Here's the short version: pick one guide from these sites and read its opening section in order. Reading in order matters because the early moves teach you the controls you'll use for the rest of the game.

What happens before you pick up the controller?

Before you press a button, the game sets up its story in a short opening sequence. Genji: Days of the Blade takes place three years after the end of Dawn of the Samurai. [3] That time gap means the first game's events are already in the past when you start, so the world you walk into has moved on.

The Heishi clan, defeated at the end of the previous game, has returned. [3] For you, this means the enemy you beat before is back and the conflict is not finished. Keeping that in mind makes the early fights feel more meaningful, because you are picking up an old rivalry rather than meeting a new one.

The game opens with a prologue narrated by an unknown female narrator who explains the previous game's events. [4] If it has been a while since you played Dawn of the Samurai, this recap is the quickest way to get back up to speed. Watch it through instead of skipping ahead, since it lays out who the main players are before the action starts. For a closer look, read Shin Megami Tensei Persona 3 Walkthrough.

Once the prologue ends, you are placed in control and the first moves begin. Each step the walkthrough describes depends on knowing who you are fighting and why, so the prologue is worth your time.

A game disc case sits beside a controller on a couch, with a television and console set up in a living room.

Which walkthrough should you open?

If you want the opening moves laid out clearly, open the GameRevolution FAQ/Walkthrough. It lists its first moves as numbered steps, so you can find your place by step number instead of scrolling through prose. [5]

The IGN page is a different kind of read. It hosts a walkthrough last updated Feb 7, 2013, but the text reads like an older plain-text FAQ, with a numbered index and no modern guide layout. [6]

The guide inside is version 2.5, dated 8/24/2007. [6] Its author says it is for personal, private use only and may not be placed on any web site. [6] So read it on IGN while you play, but don't copy it into a blog post or forum thread.

Here is how the two compare in practice. Say you are stuck early and need to match a step to the screen. A numbered list with short steps makes that quick, while a long text file means scrolling through sections to find the right spot.

Pick GameRevolution if you want clear opening steps. Pick IGN if you prefer the original author's full text and don't mind a plain layout.

An open laptop and a paperback strategy guide sit side by side on a wooden desk, ready for a player to read.

How do you handle the first wall jump?

The first wall jump takes two inputs: put Yoshitsune in the right spot, then press X. Once he is set up correctly, the jump itself is one button press.

Follow these steps:

  1. Position Yoshitsune facing right, touching the right wall. [5]
  2. Press X to jump up. [5]

Think of the wall as your starting mark. Walk Yoshitsune to the right side and stop when he touches it. He should be facing right before you press anything, because the next step depends on that position.

Here is how it looks in practice. Move him until he stops against the right wall, check that he faces right, then press X once. He jumps up, and you have finished the first wall jump.

If the walkthrough you chose lists the same opening section, use the same method there. The steps stay the same, so you can apply this check to any other guide you open.

What should you do next?

Pick one full FAQ and read its sections in order. Jumping between guides makes it hard to tell which steps belong together. Stick with your choice from the first section to the last. Reading in order also means each early move sets up the next one, so skipping ahead can leave you stuck.

Before you go further, use the opening wall jump as a test. If the walkthrough's instructions get you up the wall the way it describes, its later steps are worth trusting. If they don't, switch to another FAQ rather than pushing on with a guide that has already steered you wrong.

Sources

  1. Genji: Days of the Blade – Guides and FAQs - GameFAQs
  2. Genji: Days of the Blade FAQs, Guides and Walkthroughs
  3. Genji: Days of the Blade
  4. Genji: Days of the Blade | Genji Wiki | Fandom
  5. Genji: Days of the Blade FAQ/ Walkthrough
  6. Walkthrough

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