Mega Man Battle Network 2 Walkthrough, Hint by Hint
This walkthrough for Mega Man Battle Network 2 is split into stages, so you only read as far as you need. Each stage covers one stretch of the game, from the school opening to the endgame.
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Mega Man Battle Network 2 walkthrough help is easiest to use one stage at a time, so you only read what you need. It is also known as Battle Network Rockman EXE 2 [1]. For more detail, see Mega Man Battle Network 5 Double Team DS Walkthrough: Where to Start.
This walkthrough is split into stages, and each one gives help for only one stretch of the game. Find the stage that matches your current spot, read that hint, and stop once you can move on. You never have to scroll through the ending to find the boss you're stuck on.
Reading only to the stage you need is the simplest way to avoid spoilers. You keep the story's surprises and still get past the battle that stopped you. Start with the stage that fits where your game is now.
How do you get past the opening at school?
The school opening has two jobs: collect extra detail from Lan's classmates, and move the plot forward by talking to Dex. Handle them in that order so you don't miss anything. The game starts with you running into school on the last day. [2]
Here is the order to follow.
- Head inside and look for Lan's classmates. You begin the opening already on the last school day, so there is no lead-up to sit through. Find the classmates first, because they are the optional part that gives you the most extra detail.
- Talk to all of Lan's classmates. It's recommended to talk to all of Lan's classmates for extra detail. [2] Say something to each one, even if you think you have heard it before. A skipped classmate is a skipped piece of the opening.
- Talk to Dex. Talking to Dex will advance the plot. [2] Once you have finished with the classmates, find Dex and speak with him. That conversation is what moves the story on.
If you rush to Dex first, the story still moves, but you lose the detail the classmates would have given you. Going through the classmates first costs you only a few extra conversations, and it leaves you with a fuller picture of the school before the story takes over.
The pattern is simple: talk to everyone, then talk to Dex. Once that is done, you can keep following the story from there.
What should you do once the new areas open up?
Once the main story moves on, new areas open up, and that's your cue to explore them. Don't rush past them on the way to the ending. Time spent now gives you a stronger position for the final stretch.
Go back to the Undernet areas you skipped
Some Undernet areas were passed over the first time through, when the story was pulling you forward. Some of the Undernet areas were not looked at closely earlier, so a second visit is worth your time [3].
Walk each one slowly this time. Talk to anyone you find and look into every corner, because a quick pass the first time may have missed things.
Use these areas to build up
Use the new areas and the Undernet to get stronger before the last part of the game. Your license is tied to the Requests Board, so work through requests as you go. In order to get a better license, we need to hit up the Requests Board and help more people out [3].
When a request has you stuck, the answer is usually Okuden [3]. Try a simple rhythm: explore one new area, clear the requests you can, then move on. Each finished request brings you closer to the license you need for the final stretch.
What changes in the endgame after Gospel?
The endgame is the part of Battle Network 2 that starts once Gospel is defeated, and it adds content beyond the main story. You do not have to play it to finish the game, but it holds side work and more to do in areas you have already visited. [4]
Extra content after the story
After Gospel falls, the game does not end. There are new areas to explore, and some Undernet areas you skipped earlier are worth a second look. [3]
Think of it as a second phase. The story is over, but the map still has places you can reach, so the endgame is where you go to finish what you started.
You may need a higher-level license
Once Gospel is defeated, you may need a higher-level license to reach some places. The license matters for showing off and for entering some areas on the net. [3]
You cannot get the new license straight away. To earn it, you have to go to the Requests Board and help more people out. [3] Expect a run of side requests first, so the license is a reason to take those missions on rather than something you can skip ahead to.
Working through the requests
The requests are a mix of errands and detective work. Some ask you to find a person, and the wanted picture does not always show where to look. When you cannot find an answer for a request, the Let's Play notes that the answer is usually in Okuden, so start your search there. [3]
A practical order is to clear the requests you can see on the board, then return to the restricted areas once the license is in hand. Each finished request brings you one step closer to the access you need.
Where to find more detail
This walkthrough gives hints stage by stage, so it does not cover every endgame request in full. For the end-game in more depth, a dedicated guide covers that stretch of the game. [4]
How can you get unstuck without reading the whole game?
The quickest way to get unstuck is to find the stage that matches where you are right now, read only that part, and then put the guide down. You don't need the whole walkthrough to get past one locked door or one boss.
Find your stage
Start by asking yourself what you were doing last. Were you heading into a new area, fighting a boss, or wandering around looking for the next person to talk to? Your answer tells you which stage to look for.
Pick the stage whose content matches your current goal, not the one that sounds like the end of the game. If you've been stuck on a boss for an hour, look for the stage where that boss first shows up, not the stage that comes after it. Jumping ahead to see how the fight ends is the easiest way to spoil the next part of the story.
Read only that stage's hint
Read the hint for that one stage and skip everything below it. Scrolling down is how spoilers sneak in, and it often shows the answer to a puzzle you could have solved yourself with one more look around.
For example, say you keep running into the same dead end in a network area. Find the stage that covers that area, read its hint, try the suggested route, and ignore the rest of the page. If the hint doesn't solve it, try the route again before you read more.
Stop once you can move on
As soon as you know your next move, stop reading and go play. You don't need to finish the hint to clear the obstacle in front of you. Reading the whole section after you already have the answer only adds spoilers.
Once you've beaten the obstacle, close the guide. If you get stuck again later, come back to the stage you're in now, not the top of the page. Over time, this keeps the story fresh and your progress your own.
Where to go next after this walkthrough?
The one thing to remember is to pick the stage that matches your save file, not the one at the top of the list. Open that stage, read only its hint, and stop as soon as you can move on. Anything further ahead stays a surprise until you get there.
If you are still deciding whether Battle Network 2 is the right place to start, the spoiler-free series guide covers which game to begin with and how to get unstuck without ruining the story. Read it first, then come back here when you hit a wall. You may also find this useful: Mega Man Battle Network Spoiler-Free Walkthrough.