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Mitsume ga Tooru Walkthrough: Where to Find One and What to Expect

A written walkthrough and a full video walkthrough both exist for this 1992 NES game. Here is where to find them and what the game is like before you start.

Mitsume ga Tooru Walkthrough: Where to Find One and What to Expect
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You can find a Mitsume ga Tooru walkthrough in written and video form, and the right one depends on how stuck you are. The game is a 1992 Famicom title, and IGN lists its NES release with an initial release date of Dec 31, 1992 [1]. Written and video walkthroughs both exist for it [2][3].

Because the game is fairly short, you probably don't need a walkthrough from the start. Most players reach for one only when they get stuck on a single part.

A walkthrough works best as a reference, not a script. Find the part you are stuck on, read only that section, and then go back to trying it yourself. That way you keep most of the discovery for yourself.

Where can I find a written walkthrough?

DEngel's Guide and Walkthrough is the written option you want, and it is hosted on GameFAQs for the NES version [2].

The guide lives on the GameFAQs page for Mitsume ga Tooru on the NES. Search for the game there and open the FAQ titled "Guide and Walkthrough - NES - By DEngel" to find it [2].

Don't read it front to back if you only hit one wall. Open the guide's table of contents first and jump straight to the stage you are stuck on. Read only that part, then close the guide and go back to playing. You keep the surprises of the earlier stages intact and get your answer in a minute or two.

That approach works well for a short game. You can scan the list of stages, pick the one that's giving you trouble, and skip everything else.

A printed strategy guidebook lies open on a wooden desk beside a game controller and a cup of tea.

Is there a video walkthrough?

Yes. Chaptercheats hosts a step-by-step video walkthrough for the NES version of Mitsume ga Tooru [3].

A video is the quickest way to see how a stage is handled before you try it yourself. Instead of reading about a jump or an enemy pattern, you watch the move happen on screen. That makes it easier to picture the timing and the route through each area.

Use it the way you would use a preview, not as a replacement for playing. If you watch the first stage's approach, you can then try the same route on your own and only return to the video when a stage stops you. Watching a stage first can also show you where a tricky section starts, so you know what to look for when you play.

The video covers the whole game in order, so you can skip ahead to the stage that is giving you trouble. Pause it at the moment you need, then return to your own run. Keep the video open in a second window or on a second screen so you do not lose your place in the game.

A player on a couch holds a controller while watching gameplay footage on a laptop propped on a coffee table.

How long does Mitsume ga Tooru take to finish?

The game was developed by Natsume and published by Tomy. It is based on the eponymous manga and anime. [4]

Because the game is short, most readers only need a walkthrough for a few tricky parts. Play each stage yourself first, and open a guide only when one stops you. That approach keeps the game feeling like the short adventure it is.

For example, if you get stuck on one boss, you only need the part of the guide that covers that fight. You can read it, then get back to the game within a few minutes. Reading the whole guide from the start would spoil the stages you have not reached yet.

Is there a hidden menu in the NES version?

Yes, the NES version has a hidden menu, and you reach it from the title screen. Press A + B at the same time on the title screen to open it. [5]

Press both buttons together while the title screen is still showing, so you don't start a game by accident. Think of the menu as a bonus room rather than part of the walkthrough.

From that menu you can test sounds and music, look at the maps, or view CHR and cutscenes. [5] The sound test is handy if you want to hear the game's music without playing through each stage. The maps and CHR views let you look at the game's layouts and graphics data, which you wouldn't normally see during regular play.

If you're stuck on a stage, the menu won't help you get past it. Use it for curiosity, and use the walkthrough for the tricky parts.

Where should you start?

Start with the video if you want to see each stage handled in motion. Chaptercheats hosts a step-by-step walkthrough for the NES version that covers each level part of the game [3]. It's the easiest way to watch how a tricky section is handled before you try it yourself.

Keep DEngel's written guide open for quick answers when you're stuck on one part [2]. Use it as a reference, not a script, so you still get to work out most of the game on your own. Play it yourself first, and reach for a walkthrough only when a specific stage defeats you.

Sources

  1. Mitsume Ga Tooru
  2. Mitsume ga Tooru - Guide and Walkthrough - NES - By DEngel
  3. Full Walkthrough - Mitsume Ga Tooru for NES
  4. Mitsume ga Tōru (video game)
  5. Mitsume ga Tooru (NES)

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