Rugrats: The Search for Reptar Walkthrough, Stage by Stage
Rugrats: Search for Reptar is built around short stages and mini-games. This walkthrough explains the basic controls, the Rugrat race and how the first stage works.
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Here's a Rugrats search for reptar walkthrough to help you get started. Rugrats: Search for Reptar is a PlayStation game built around many separate mini-games [1]. Each one plays a little differently, so a walkthrough helps when you get stuck on a specific task.
Walkthrough guides from the game's community describe its general features and each mini-game [1]. The GameFAQs guide for this title says its purpose is to fully outline all of the general features of the game, so it's a good place to start if you want the full picture [1].
This article covers the basic controls, the Rugrat race, and the first stage. Once you have those down, the rest of the game is much easier to take on one stage at a time.
How do you get outside during play?
To get outside when no mission is active, walk up to the kitchen door or the door in the playpen and press the Circle button [2].
The Circle button is the one that does the work here. Stand next to either door, press Circle, and the game moves you out. You do not need a menu or a separate command.
Circle
That is the only input this step uses. Walk to the kitchen door, press Circle, and you are outside. Walk to the playpen door and do the same.
Only use this when no mission is active. If a mission is running, the doors work differently, so finish or leave the current mission before you try to go outside.
For example, if you have just finished a Rugrat race, you are back in the house with no mission running. Walk to the kitchen door, press Circle, and you can head out from there.
How does the Rugrat race work?
The Rugrat race is a simple contest between you and each Rugrat you find. You find the Rugrat, then race it back to the playpen [3].
You handle them one at a time. Each Rugrat you locate starts its own race, so you cannot race a Rugrat you have not found yet. Here is the basic loop:
- Search the area until you spot a Rugrat.
- Race that Rugrat back to the playpen.
- Move on and repeat until you have found and raced each one [3].
For example, say you spot Tommy across the room. Your job is to get him to the playpen before he gets there himself. Chuckie is the one who reacts to a loss, so the race is about beating the Rugrats, not just reaching the playpen first.
If a Rugrat beats you to the playpen, Chuckie will cry [3]. Treat that as your signal that the race went to the Rugrat. Start again from the spot where you found it, and try to get there faster next time.
What do you do in the first stage?
Stage 1 is called Exploring the Supermarket, and its job is to get you searching the store until you find the Rugrats [3]. You don't need a complicated plan, just a steady way to cover the aisles.
A simple method is to pick one wall and work along it, then move to the next aisle. For example, start at the produce section, check the far end, then head down the next aisle toward the frozen foods. Working in a line like this keeps you from walking past the same spot twice, which is easy to do in a big store.
When you spot a Rugrat, you race it back to the playpen [3]. Say you find one near the cereal shelves. Start heading for the playpen right away, and keep an eye on where that Rugrat is as you move through the store. Losing track of it in the middle of the aisles is the easiest way to lose the race.
Use the Rugrat race above for the rules of that part, then return to the aisles to find the next one.
Where should you go next in the game?
Your next step is the supermarket. Stage 1 is titled Exploring the Supermarket, so start there and look for your first Rugrat. [3]
Once you know the controls, practice the playpen race before you move on. Getting comfortable with it early makes the later stages less frustrating.
When you reach the later levels, switch to a full stage-by-stage guide. Community walkthroughs for this game walk you through each of the many separate mini-games, so you can look up the stage you are stuck on. [1]
Keep the supermarket and the playpen race in mind, and the rest of the game will fall into place.