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Battalion Wars 2 Walkthrough: Mission-by-Mission Campaign Guide

This Battalion Wars 2 walkthrough follows the Wii campaign mission by mission, with the objectives and unit choices that matter most. It also flags the spots where players usually get stuck.

Battalion Wars 2 Walkthrough: Mission-by-Mission Campaign Guide
In this article

You can find a Battalion Wars 2 walkthrough for the Wii version on GameFAQs and IGN, since both sites collect full campaign guides for the game. [1][2] This guide works alongside those. It covers each mission's objectives, the unit choices that matter, and the spots where players tend to get stuck, without major story spoilers.

Battalion Wars 2 was released for the Wii and is rated "T" for Teen in North America. [3] That rating and platform are the first things to know if you are deciding whether to buy it or planning a first session.

The IGN walkthrough is split into parts in campaign order, starting with a Prologue and then Campaign 1, so you can jump to the part you are playing. [1] Each one gives you the goal, the units to bring, and a fix for the most common stall.

Key takeaways

  • Full campaign walkthroughs for the Wii version are on GameFAQs and IGN.
  • This guide focuses on objectives, unit choices and trouble spots.
  • Battalion Wars 2 is rated "T" for Teen in North America.

Which walkthrough sources cover the whole campaign?

Three sources cover the whole campaign, and each suits a different need. Use GameFAQs when you want a second write-up, IGN when you want the story in play order, and Wars Wiki when you need to confirm which release you own.

GameFAQs for choice

GameFAQs has 7 guides and walkthroughs for the Wii version. [2] If one author explains a tough mission poorly, you can switch to another. Each guide is laid out differently, so you can pick the one whose structure you find easiest to follow.

IGN for campaign order

IGN's walkthrough is split into Campaign 1, Flashback I, Campaign 2 and Flashback II sections. [1] Those headings follow the order you play the story in, so you can go straight to the block you're on. If you are stuck in Flashback II, you don't need to reread the earlier missions to find the right page.

Wars Wiki for release details

Wars Wiki gives the game's basic info, along with the developer, Kuju Entertainment, and its release details. [3] Release dates differ by region, and the North American date is October 29, 2007. [3] If you bought a North American copy, that date is the one to match against your box or disc.

Use this check before you start a walkthrough written for a different release. A guide that matches your version will line up with the missions you see on screen. Once you have confirmed your copy, pick the source that fits how you like to read.

An open strategy guidebook with full-color map pages lies on a wooden desk beside a game controller and notepad.

What controls do you need before the first mission?

Two controls matter most before your first mission: altitude control for aerial vehicles and submarines, and the combat roll, which uses the B button on the Wii controls. Learn both before you start, so you are not working them out during a battle.

Altitude control for aircraft and submarines

Altitude control is the input that changes the height of aerial vehicles and submarines. It is a separate job from moving a unit across the map, so think of it as a second layer of orders. When you send a flying unit over a target or bring a submarine up or down, altitude is the control you reach for. [4]

A simple way to practice is to pick a single aerial unit in a quiet moment and raise and lower it a few times. Once the height changes feel natural, you can focus on the mission itself instead of the controls.

The combat roll on the B button

The combat roll, also called a barrel roll, is performed with the B button on the Wii controls. It is a quick move you can use to change position while a unit is under fire. [4]

Try the roll on open ground first, so you know how far the unit moves before you need it in a tight spot. Pressing B at the right moment can make the difference between a unit that stays in the fight and one that gets caught in the open.

Where to read the full control list

If you are new to the series, the StrategyWiki controls page is a good place to read the full scheme before the first mission. It is part of a video game walkthrough and strategy guide wiki, so the page is written for players who want the details laid out step by step. [4]

Read the altitude and roll sections together, since both involve moving units in ways that are easy to mix up under pressure. A few minutes with the page now will save you from fumbling through the opening battles.

Once these two controls feel natural, you are ready to move on to the first campaign block and its objectives.

Close-up of a black video game controller with thumbsticks and face buttons resting on a gamer's lap.

How do the first campaign missions play out?

Start with Campaign 1, the first block in the IGN walkthrough, and play its missions in order. The walkthrough's navigation lists the blocks as Campaign 1, Flashback I, Campaign 2, Flashback II and Campaign 3 [1]. Following that sequence keeps the story and unit unlocks in the order the guide assumes.

The walkthrough opens with a Prologue, and its advice gives you a sense of the early fights. It suggests locking on and using long-range attacks against the Battlestation, since its slow shells cannot track a Rifle Grunt well [1]. Dodging from side to side helps against the Heavy tanks, which take the same approach [1].

Here is how to move through the opening stretch:

  1. Clear the early infantry and vehicles. Lock on and fire at the infantry first, then deal with the Heavy tanks while dodging side to side [1].
  2. Use the Rifle Grunts on the gate. Target the chains above the gate so the Rifle Grunts can blast it open, then clear the unexploded shells ahead of them [1].
  3. Collect health packs. The foot soldiers after the Gunships are a good place to pick up health packs from the dead, which keeps your Rifle Grunt in fighting shape [1].
  4. Handle the mid-campaign assault with your assault vets. Use your assault vets to dispatch the Anglo-Bazooka Vets, then advance to the palace [5].
  5. Play Flashback I before Campaign 2. The walkthrough places Flashback I between Campaign 1 and Campaign 2, so finish it before you start Campaign 2 [1].

Keep the assault vets close during the palace push. The Anglo-Bazooka Vets are the threat that tends to stall players there, so using your vets on them first clears the way forward [5].

Each step builds on the one before it. If a mission gets stuck, go back to the walkthrough section for that block rather than replaying the whole chapter.

Where do players usually get stuck, and how do they get past it?

Most players get stuck in the mid-campaign assault, and the usual cause is the Anglo-Bazooka Vets. Keep your assault vets ready for them before you push toward the palace. [5]

Clear the Anglo-Bazooka Vets first

The walkthrough's order is simple: use your assault vets to dispatch the Anglo-Bazooka Vets, then advance to the palace. [5] Taking the palace route while those vets are still alive leaves your other units exposed.

Say your Rifle Grunts reach the gate and the vets are still standing nearby. Pull the assault vets forward, clear the vets, and only then send the grunts through. Moving in the wrong order is the most common reason a run falls apart at this point.

When a mission stalls, check its campaign block

If a mission keeps beating you, don't replay the whole chapter. The IGN walkthrough is split into blocks, including Campaign 1, Flashback I, Campaign 2, Flashback II and Campaign 3. [1] Find the block for the mission you are on and follow its objectives in order.

For example, if you are stuck in Campaign 2, open that block and skip the earlier chapters. Start from the objective you're on and work forward from there.

Use the same approach in Flashback II and Campaign 2

Flashback II and Campaign 2 have their own blocks in the IGN walkthrough, so the same method works there. [1] Read the objectives for the mission, identify the threat that is blocking you, and deal with it before you advance.

Because the approach is the same, you don't need a new strategy for each block. Clear the threat first, then move on to the next objective.

Where should you go next in the campaign?

Open the walkthrough section for the mission you are on and follow its objectives in order, one at a time. Finish each objective before you move to the next, so your units are in place for the fight that follows.

If a mission still beats you, pick one of the GameFAQs guides for a second write-up. GameFAQs has 7 guides and walkthroughs for the Wii version [2], so you can compare two of them on the same mission. Use whichever one explains that fight most clearly, and keep the rest for later.

When you reach the next campaign block, come back to this guide and start its walkthrough section from the first objective.

Sources

  1. Walkthrough - Battalion Wars 2 Guide
  2. Battalion Wars 2 – Guides and FAQs - Wii - GameFAQs
  3. Battalion Wars 2 - Wars Wiki
  4. Battalion Wars 2/Controls
  5. Battalion Wars 2 Walkthrough Part 2 (Wii) HD 1080p

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