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Kero Kero Keroppi 2 Walkthrough: Where to Find a Full Guide

Kero Kero Keroppi 2 is a Famicom-only NES platformer, and a full step-by-step guide already exists. Here is what the game is like and where to find the walkthrough.

Kero Kero Keroppi 2 Walkthrough: Where to Find a Full Guide
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You can get a Kero Kero Keroppi 2 walkthrough without working out every stage alone, because detailed guides and runs already exist [1][2]. The game is Kero Kero Keroppi no Daibouken 2: Donuts Ike ha Oosawagi!!, the sequel to a 1991 puzzle game, and it plays as sidescrolling action [1]. It is a platformer starring the Sanrio frog Keroppi [3].

The original release was a Famicom exclusive, so the NES cartridge you may find is the Japanese version [2]. If you plan to buy one, expect Japanese text and pick a walkthrough that matches the stages you see on screen.

This article covers what the game is about, where to find a full guide, how the ending works, and whether it is worth your time.

How does the game play?

Kero Kero Keroppi 2 is a sidescrolling platformer where you jump from platform to platform to get through each stage [1][4]. Your moves are simple, so the challenge comes from reaching the next platform.

Most enemies are defeated by jumping on them, and that is the main way to deal with them [4]. Your jumps do double duty: they get you to ledges and take out enemies. A sloppy landing can set you back in either case.

The game is a standard-issue NES platformer, so a walkthrough is less about learning how to jump and more about where to go [4]. It helps most at the spots that stump you. Say a gap looks too wide for one jump. A guide shows which platform to use as a stepping stone, and which enemy to leave alone rather than risk a bad landing.

Close-up of a player's thumbs pressing the directional pad and buttons on a handheld game console in a bedroom.

Where can you find a full walkthrough?

The most direct full guide is the GameFAQs walkthrough by DEngel, dated Feb 12, 2024 [5]. Its date is shown on the page, so you can see how recent the route is before you follow it. Start there if you want every stage laid out in order.

If you want to see a fast route, TASVideos has a featured NES run of the game by dart193, finished in 11:55.46 [2]. That time is a speedrun finish, so it shows what is possible rather than a route for a first playthrough. Watch it for ideas about skipping ahead, not as a guide to follow step by step.

For background before you start, TCRF has a general overview of the game [3]. It describes the game as a platformer starring Keroppi, which gives you context for the stages ahead. Read it first, then move to a walkthrough when you need one.

An open strategy guidebook with colorful pages lies on a wooden desk beside a handheld game console and pencil.

What does the ending look like, and should you read it?

If you want the ending without playing through, VGMuseum has a static image of it, so it is easy to look up [6]. That is the quickest way to satisfy your curiosity, but it also shows you the payoff before you have earned it.

If you want to finish the game yourself, skip the ending pages until you reach the final stage. Seeing the ending early takes away the reason to push through the last levels, especially after a long run of tough jumps.

Reading the walkthrough only at the spots you get stuck keeps the discovery intact. Try a stage on your own first. When you lose several lives to the same jump or enemy, open the guide and read only that part. Then close it and go back to playing, so the rest of the stage stays a surprise.

Is Kero Kero Keroppi 2 worth playing?

That is a small sample, so treat the number as a rough hint rather than a verdict.

A score like that suggests a decent platformer for fans of the character, not a must-play classic. If Keroppi is a favorite, you will likely enjoy the time you spend with it. If you are looking for a famous NES title to add to your list, this one is more of a side trip.

If you enjoy short NES platformers, it is worth a try. Keep a walkthrough nearby for the tricky parts, so one stubborn jump does not end your evening. Play on your own first, then look up the answer only when you get stuck. Most players will get more out of the game that way, and you can still finish it in a few sittings.

Where should you start?

Start with the GameFAQs guide if you want a full route through Kero Kero Keroppi 2.

The TASVideos entry is a different kind of resource. It is a featured run of the NES game finished in 11:55.46 by dart193 [2], and it shows a very fast route. That is useful for seeing what is possible, but it can be hard to follow if you are still learning the stages. Try a section on your own first, then look at the run only when you get stuck or want to see a faster approach.

If you plan to buy the game, the NES version you are likely to find is the Japanese cartridge, since the game was a Famicom exclusive [2]. Check the current listing on the official page before buying an original NES cartridge, because prices and availability change.

Sources

  1. Kero Kero Keroppi no Daibouken 2: Donuts Ike ha ...
  2. Kero Kero Keroppi no Daibouken 2: Donuts Ike ha Oosawagi!
  3. Kero Kero Keroppi no Daibouken 2: Donuts Ike ha Oosawagi!
  4. Kero Kero Keroppi no Daibouken 2: Donuts Ike ha Oosawagi!
  5. Kero Kero Keroppi no Daibouken 2: Donuts Ike ha Oosawagi!
  6. Ending for Kero Kero Keroppi no Daibouken 2 Donuts Ike ...

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