King Kong 2: Ikari no Megaton Punch Walkthrough, World by World
King Kong 2: Ikari no Megaton Punch is a 1986 NES action game with nine worlds, and each world ends with a boss that guards a key. This walkthrough takes you through the worlds in order and points out where the faster routes help.
In this article
Here's a world-by-world walkthrough for King Kong 2: Ikari no Megaton Punch, so you always know which stage comes next. The game is a 1986 Family Computer action adventure from Konami [1]. It was released only in Japan, which is the first thing to keep in mind before you start [1]. Related reading: Resident Evil 3.
The game asks you to guide Kong through nine worlds, and each world has a boss guarding a key you must collect to reach the next one [2]. Think of it as a chain: clear a world, beat its boss, take the key, and the way opens. If you skip a key, you can't move on to the next world.
This page follows that chain from world one through world nine, in order.
What should you know before you start?
The game was released only in Japan, so expect on-screen text in Japanese rather than English [1]. Menus, prompts and story text will not be in a language you can read at a glance, so plan for that before your first session.
Every world is locked by a boss
Each world's key is guarded by a boss, and you must collect that key before you can move on [2]. This is the rule that shapes everything else. The boss is not an optional fight on the side. It stands between you and the way forward.
Think of world one as a locked gate. The key sits with the boss, so the gate stays shut until you have beaten that boss and the key is yours. Every stage in that world leads toward that one encounter.
What this means for your play
Because the key blocks the route, you cannot skip a difficult boss and carry on to the next world. Treat each boss as the goal of its world. Keep that goal in mind as you move through each stage, so you are always heading toward the boss rather than wandering for its own sake.
Reading the Japanese text
Since the game was never released in English, you may need a translation or a reference that explains the screens to follow the prompts. Keep it nearby when you start a new world. Knowing what each boss guards makes it easier to tell which part of a stage matters most.
How do the nine worlds work, one after another?
The game is built as a simple chain. You clear one world, beat its boss, collect the key, and then move on to the next world. Kong has to pass through nine worlds in total, and each one ends with a boss guarding a key that you must collect to progress [2].
Work through the worlds in this order:
- Start with world one. Play through its stage from the beginning. Clearing the stage is what brings you to the world's boss, so don't skip ahead looking for the exit.
- Beat the boss. Each world's boss stands between you and its key. Once the boss is defeated, the key becomes yours to collect.
- Collect the key. The key is the gate to the next world. You can't move on without it, so make sure you have it before you leave the area [2].
- Move on to world two. Carry on to the next world with the same loop in mind: clear the stage, beat the boss, collect the key. The second world's stage should now load on screen.
- Repeat through all nine worlds, in order. Keep the same loop going through worlds three to nine. Each world is a bit like a new level in a chain, so don't try to jump to a later world out of order.
Here's a practical example. Say you finish world one and beat its boss, but you can't find the key right away. Stay in that area and look for it before you go anywhere else, because the key is what unlocks world two.
Playing in order keeps the progression simple. When you reach a world's boss, you know the only thing standing between you and the next world is that one fight and its key. Take each world one at a time, and you'll reach the ninth world without getting lost along the way.
Where do the faster routes save you time?
Yes. A speedrun video shows three more advanced routes through King Kong 2 [3]. These routes suit players who already know the standard path and want to move faster.
What the video covers
The video shows the three more advanced routes in King Kong 2 [3]. Its time stamps are included in the video description [3], so you can jump straight to the route you want instead of watching everything in order.
Each route skips an additional rock upgrade [3]. That means you reach the later stages with one less upgrade than the standard path gives you. The stages after each skip play differently, so expect to change how you handle them rather than repeat what worked on your first clear.
How to practice a route
Start by playing the normal route up to the point where the first skip happens. Get comfortable with that section before you try the shortcut. A skip you can't yet reach reliably will slow you down, not speed you up.
Next, open the matching time stamp in the video and watch how the skip is made. Pause as often as you need, then try it yourself. Practice one skip at a time, so you know exactly which upgrade you are missing.
Once a skip works, keep playing from that point and see how the following stages go without the upgrade. Some enemies or hazards may need a different response. Adjust your timing and movement, and keep what works.
A stage that feels easy on the standard route can become the hardest part of a faster run. Give it extra attention before you commit to the shortcut.
Keep the standard route as a backup
Don't drop the standard route entirely. If a stage after a skip keeps beating you, go back to the upgrade path for that section and return to the faster route later. Switching back and forth is a normal part of learning a route like this.
Treat each of the three routes as its own practice project. Learn one, play it a few times, then move on. Each route builds on the one before it, and you'll see where your run saves time and where it costs you.
Which guides and maps can help with the tricky parts?
GameFAQs, StrategyWiki, and VGMaps each cover this game in a different way, so pick the one that matches your problem. A full walkthrough helps when you want the whole route, a wiki page helps with one tough section, and a map helps when you cannot find your way through a level. Related reading: Bomberman Land 2 Walkthrough.
A full walkthrough on GameFAQs
GameFAQs lists a full walkthrough by SaltCod, dated 2007 [4]. The guide is listed at 79KB, so it holds a lot of detail [4]. It covers the game from start to finish, so it is the one to open when you want to see what comes after the stage you are on.
Reading the whole thing can spoil the fun, though. Skim only the part for the stage that is stopping you, and save the rest for later.
StrategyWiki's walkthrough pages
StrategyWiki has its own walkthrough, split into separate pages for each world [5]. Its table of contents links to World 1, World 2, World 3, and the pages after them [5], so you can jump straight to the world you are stuck in.
This format works well for one tough spot. Say you keep losing a life in the same jump near the end of a world. Open that world's page, find the tip for that section, and head back to your game without reading anything else.
VGMaps for level layouts
VGMaps has NES maps of the levels [6]. A map is the best choice when the problem is finding your way rather than beating an enemy. If you cannot tell which direction leads toward the next exit, the layout shows it at a glance.
Try the map before the written steps. Look at where the platforms and exits sit, and work out a route on your own first. If you are still stuck, the StrategyWiki page for that world will give you the specific move.
Which one to use first
Start with the map when you are lost, and switch to the StrategyWiki world page when you know the area but not the move. Turn to the full GameFAQs walkthrough when you want a complete route. Using each one for its strength keeps the game from becoming a list of answers.
Where should you start?
Play the nine worlds in order. Each key you collect opens the way to the next world, so you can't skip ahead and expect to make progress there.
When a stage stops you, open a written walkthrough rather than wandering. StrategyWiki has a walkthrough with a separate page for each world, starting with World 1 [5]. GameFAQs lists a full walkthrough by SaltCod, version 1.0 from 2007 [4].
Use only the page for the world that's blocking you, then return to the game and keep going. The one thing to remember is that order matters, so start with World 1 today.